AI Insights · Timothy · April 2023
Top 5 Boxing Games on iOS in Austria: Q1 2023 Performance
Discover the performance trends of the top 5 boxing games on iOS in Austria during the first quarter of 2023, including downloads, revenue, and active users.
In Q1 2023, the top 5 boxing games on iOS in Austria showcased varying performance trends in downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.
Real Boxing 2 from Vivid Games S.A. saw a significant rise in weekly revenue, peaking at approximately $147 in the first week of February. Downloads fluctuated, with a notable dip in mid-March to 28 but recovering to 101 by the end of the quarter. Active users mirrored this trend, starting strong at 316 in early January and experiencing a decline to 78 in mid-March, before bouncing back to 130 by the quarter's end.
EA SPORTS™ UFC® 2 from Electronic Arts had a relatively stable performance in terms of active users, maintaining around 1.3K to 1.7K throughout the quarter. Revenue saw a peak of $62 in early January but generally remained low, with some weeks seeing single-digit earnings. Downloads were steady, averaging around 70 to 100 per week, with a low point of 25 in mid-March.
Punch Guys from Rollic Games experienced a remarkable surge in downloads mid-March, reaching 423, which was reflected in a spike in revenue to $38 during the same period. Active users also saw a significant increase, peaking at 439 in the week of March 20.
I, The One - Fighting Games by Azur Interactive Games Limited demonstrated consistent active user engagement, maintaining around 700-800 users weekly. The game’s downloads fluctuated, with a high of 82 in late February, while revenue remained minimal, peaking at $13 in the final week of March.
MMA Manager 2: Ultimate Fight from Prey Studios had relatively low download numbers, peaking at 80 in late December and dropping to single digits in mid-March. Revenue was highest at $104 in late December but saw minimal gains through the rest of the quarter. Active users remained stable, hovering around 200 for most of the period.
For more detailed insights and extended data, visit Sensor Tower.